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  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
ShaderPlain.fsh 8 varying lowp vec4 colorDiffuse;
11 varying mediump vec3 position;
12 varying mediump vec3 normal;
VS_ShaderPlain.vsh 8 varying lowp vec4 colorDiffuse;
10 varying mediump vec3 position;
11 varying mediump vec3 normal;
  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
ShaderPlain.fsh 10 varying lowp vec4 colorDiffuse;
14 varying mediump vec3 position;
15 varying mediump vec3 normal;
17 varying lowp vec4 colorSpecular;
VS_ShaderPlain.vsh 12 varying mediump vec2 texCoord;
13 varying lowp vec4 colorDiffuse;
16 varying mediump vec3 position;
17 varying mediump vec3 normal;
19 varying lowp vec4 colorSpecular;
  /external/autotest/client/deps/glbench/src/
varyingsandddxytest.cc 27 "varying vec4 v1;"
35 "varying vec4 v1;"
36 "varying vec4 v2;"
44 "varying vec4 v1;"
45 "varying vec4 v2;"
46 "varying vec4 v3;"
47 "varying vec4 v4;"
55 "varying vec4 v1;"
56 "varying vec4 v2;"
57 "varying vec4 v3;
    [all...]
yuv2rgb_2.glslv 36 varying vec2 lineCounter;
37 varying vec2 yPlane;
38 varying vec2 uPlane;
39 varying vec2 vPlane;
windowmanagercompositingtest.cc 117 "varying vec4 v1;"
125 "varying vec4 v1;"
157 "varying vec4 v1;"
158 "varying vec4 v2;"
168 "varying vec4 v1;"
169 "varying vec4 v2;"
213 "varying vec4 v1;"
214 "varying vec4 v2;"
215 "varying vec4 v3;"
227 "varying vec4 v1;
    [all...]
yuv2rgb_2.glslf 41 varying vec2 lineCounter;
42 varying vec2 yPlane;
43 varying vec2 uPlane;
44 varying vec2 vPlane;
  /external/deqp/data/gles2/shaders/
linkage.test 3 desc "varying declared in fragment shader, no reference in vertex shader"
14 varying mediump float var;
26 desc "varying declared in vertex shader, no reference in fragment shader"
29 varying mediump float var;
45 desc "varying declared in both vertex and fragment shader, but not used"
48 varying mediump float var;
55 varying mediump float var;
65 desc "varying declared in both shaders, statically used in fragment shader"
69 varying mediump float var;
76 varying mediump float var
    [all...]
declarations.test 75 varying mediump float val;
80 varying mediump float val;
91 varying mediump float val;
100 varying mediump float val;
qualification_order.test 16 invariant varying lowp float x0;
32 invariant varying lowp float x0;
51 varying lowp float x0;
67 varying lowp float x0;
86 invariant varying float x0;
102 invariant varying float x0;
125 invariant lowp varying float x0;
141 invariant lowp varying float x0;
160 varying invariant lowp float x0;
176 varying invariant lowp float x0
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
fragment_shaders.cpp 22 "varying lowp vec4 v_color;\n"
32 "varying vec2 v_tex0;\n"
43 "varying vec2 v_tex0;\n"
56 "varying vec2 v_tex0;\n"
70 "varying vec2 v_tex0;\n"
83 "varying vec2 v_tex0;\n"
98 "varying vec2 v_tex0;\n"
99 "varying lowp vec4 v_color;\n"
113 "varying vec2 v_tex0;\n"
114 "varying lowp vec4 v_color;\n
    [all...]
  /frameworks/base/core/res/res/raw/
color_fade_vert.vert 6 varying vec2 UV;
  /external/skia/src/gpu/glsl/
GrGLSLVarying.h 32 enum Varying {
38 GrGLSLVarying(GrSLType type, Varying varying)
39 : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOut(nullptr),
42 Varying fVarying;
87 * Notifies the varying handler that this shader will never emit geometry in perspective and
103 GrGLSLVarying* varying,
105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying.
106 this->internalAddVarying(name, varying, precision, false /*flat*/);
110 * addFlatVarying sets up a varying whose value is constant across every fragment. The graphic
    [all...]
GrGLSLVarying.cpp 41 GrGLSLVarying* varying,
47 SkASSERT(varying);
48 v.fType = varying->fType;
53 if (varying->vsVarying()) {
54 varying->fVsOut = v.fVsOut.c_str();
59 varying->fGsIn = v.fVsOut.c_str();
60 varying->fGsOut = v.fGsOut.c_str();
63 if (varying->fsVarying()) {
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
  /external/mesa3d/src/mesa/program/
prog_print.c 70 return "VARYING";
152 "fragment.varying[0]",
153 "fragment.varying[1]",
154 "fragment.varying[2]",
155 "fragment.varying[3]",
156 "fragment.varying[4]",
157 "fragment.varying[5]",
158 "fragment.varying[6]",
159 "fragment.varying[7]",
160 "fragment.varying[8]"
    [all...]
  /cts/tests/openglperf2/assets/vertex/
water 19 varying vec3 v_Position;
20 varying vec2 v_TexCoordinate;
perspective 20 varying vec3 v_Position;
21 varying vec3 v_Normal;
22 varying vec2 v_TexCoordinate;
  /cts/tests/openglperf2/assets/fragment/
perspective 17 varying vec3 v_Position;
18 varying vec3 v_Normal;
19 varying vec2 v_TexCoordinate;
  /cts/tests/tests/opengl/libopengltest/
shader.h 26 "varying float lightIntensity;\n"
27 "varying vec3 Position;\n"
39 "varying vec4 varyColor; \n"
vertex.h 32 "varying vec3 Position; \n"
33 "varying float lightIntensity; \n"
62 "varying vec4 varyColor; \n"
  /external/deqp/doc/testspecs/GLES31/
functional.shaders.multisample_interpolation.txt 45 test pattern with a sample-qualified varying. Using the same reasoning as in
62 verified by interpolating a varying containing screen-space location in pixels.
65 varying with interpolateAtSample(). The tests render narrow triangles and
72 per-sample qualified varying and the value returned by
79 interpolateAtCentroid are equal to the values of a centroid qualified varying.
81 centroid-qualified and non-centroid-qualified varying and then compares the
82 values of centroid-qualified varying and interpolateAtCentroid function return
83 value when given the non-centroid-qualified varying as an input.
86 when given a varying array element as an input. Tests render multiple narrow
94 cases test interpolateAtOffset() function targeting a varying withou
    [all...]
  /external/deqp/external/vulkancts/data/vulkan/glsl/es310/
linkage.test 2 # Varying tests
3 group varying "Varying linkage"
6 group rules "Varying linking rules"
10 desc "varying declared in vertex shader, no reference in fragment shader"
33 desc "varying declared in both vertex and fragment shader, but not used"
57 desc "varying declared in both shaders, statically used in fragment shader"
85 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
111 desc "varying declared and statically used in vertex shader, only declared in fragment shader"
138 desc "varying statically used in both vertex and fragment shader
    [all...]
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shadersrc.h 14 "varying lowp vec4 color;\n"
21 "varying lowp vec4 color;\n"
31 "varying lowp vec4 color;\n"
81 "varying lowp vec4 color;\n"
  /external/skia/src/gpu/gl/
GrGLVaryingHandler.h 21 // This function is used by the NVPR PathProcessor to add a varying directly into the fragment

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