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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_blend.c 89 #define VEC4_ADD(R, A, B) \
780 VEC4_ADD(quadColor[0], source[0], blend_dest[0]); /* R */
781 VEC4_ADD(quadColor[1], source[1], blend_dest[1]); /* G */
782 VEC4_ADD(quadColor[2], source[2], blend_dest[2]); /* B */
813 VEC4_ADD(quadColor[3], source[3], blend_dest[3]); /* A */
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  /external/vulkan-validation-layers/demos/
linmath.h 82 static inline void vec4_add(vec4 r, vec4 const a, vec4 const b) { function
154 vec4_add(M[i], a[i], b[i]);

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