light.cpp | 51 static inline void vmul3(GLfixed* d, 171 void vmul3(GLfixed* d, const GLfixed* m0, const GLfixed* m1) { function in namespace:android 252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); 253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 324 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); 325 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); 326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
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