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      1 // Copyright 2014 Google Inc. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 //   You may obtain a copy of the License at
      6 //
      7 // http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 //   See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 (function(scope, testing) {
     16   var composeMatrix = (function() {
     17     function multiply(a, b) {
     18       var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]];
     19       for (var i = 0; i < 4; i++) {
     20         for (var j = 0; j < 4; j++) {
     21           for (var k = 0; k < 4; k++) {
     22             result[i][j] += b[i][k] * a[k][j];
     23           }
     24         }
     25       }
     26       return result;
     27     }
     28 
     29     function is2D(m) {
     30       return (
     31           m[0][2] == 0 &&
     32           m[0][3] == 0 &&
     33           m[1][2] == 0 &&
     34           m[1][3] == 0 &&
     35           m[2][0] == 0 &&
     36           m[2][1] == 0 &&
     37           m[2][2] == 1 &&
     38           m[2][3] == 0 &&
     39           m[3][2] == 0 &&
     40           m[3][3] == 1);
     41     }
     42 
     43     function composeMatrix(translate, scale, skew, quat, perspective) {
     44       var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
     45 
     46       for (var i = 0; i < 4; i++) {
     47         matrix[i][3] = perspective[i];
     48       }
     49 
     50       for (var i = 0; i < 3; i++) {
     51         for (var j = 0; j < 3; j++) {
     52           matrix[3][i] += translate[j] * matrix[j][i];
     53         }
     54       }
     55 
     56       var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
     57 
     58       var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
     59 
     60       rotMatrix[0][0] = 1 - 2 * (y * y + z * z);
     61       rotMatrix[0][1] = 2 * (x * y - z * w);
     62       rotMatrix[0][2] = 2 * (x * z + y * w);
     63       rotMatrix[1][0] = 2 * (x * y + z * w);
     64       rotMatrix[1][1] = 1 - 2 * (x * x + z * z);
     65       rotMatrix[1][2] = 2 * (y * z - x * w);
     66       rotMatrix[2][0] = 2 * (x * z - y * w);
     67       rotMatrix[2][1] = 2 * (y * z + x * w);
     68       rotMatrix[2][2] = 1 - 2 * (x * x + y * y);
     69 
     70       matrix = multiply(matrix, rotMatrix);
     71 
     72       var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
     73       if (skew[2]) {
     74         temp[2][1] = skew[2];
     75         matrix = multiply(matrix, temp);
     76       }
     77 
     78       if (skew[1]) {
     79         temp[2][1] = 0;
     80         temp[2][0] = skew[0];
     81         matrix = multiply(matrix, temp);
     82       }
     83 
     84       if (skew[0]) {
     85         temp[2][0] = 0;
     86         temp[1][0] = skew[0];
     87         matrix = multiply(matrix, temp);
     88       }
     89 
     90       for (var i = 0; i < 3; i++) {
     91         for (var j = 0; j < 3; j++) {
     92           matrix[i][j] *= scale[i];
     93         }
     94       }
     95 
     96       if (is2D(matrix)) {
     97         return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]];
     98       }
     99       return matrix[0].concat(matrix[1], matrix[2], matrix[3]);
    100     }
    101     return composeMatrix;
    102   })();
    103 
    104   function clamp(x, min, max) {
    105     return Math.max(Math.min(x, max), min);
    106   };
    107 
    108   function quat(fromQ, toQ, f) {
    109     var product = scope.dot(fromQ, toQ);
    110     product = clamp(product, -1.0, 1.0);
    111 
    112     var quat = [];
    113     if (product === 1.0) {
    114       quat = fromQ;
    115     } else {
    116       var theta = Math.acos(product);
    117       var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product);
    118 
    119       for (var i = 0; i < 4; i++) {
    120         quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) +
    121                   toQ[i] * w);
    122       }
    123     }
    124     return quat;
    125   }
    126 
    127   scope.composeMatrix = composeMatrix;
    128   scope.quat = quat;
    129 
    130 })(webAnimations1, webAnimationsTesting);
    131