1 // Copyright 2013 the V8 project authors. All rights reserved. 2 // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 3 // 4 // Redistribution and use in source and binary forms, with or without 5 // modification, are permitted provided that the following conditions 6 // are met: 7 // 1. Redistributions of source code must retain the above copyright 8 // notice, this list of conditions and the following disclaimer. 9 // 2. Redistributions in binary form must reproduce the above copyright 10 // notice, this list of conditions and the following disclaimer in the 11 // documentation and/or other materials provided with the distribution. 12 // 13 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 24 description( 25 "This tests that integer addition optimizations in the DFG are not performed too overzealously." 26 ); 27 28 function doAdd(a,b) { 29 // The point of this test is to see if the DFG CSE's the second (a + b) against the first, after 30 // optimizing the first to be an integer addition. The first one certainly is an integer addition, 31 // but the second one isn't - it must either be an integer addition with overflow checking, or a 32 // double addition. 33 return {a:((a + b) | 0), b:(a + b)}; 34 } 35 36 for (var i = 0; i < 1000; ++i) { 37 // Create numbers big enough that we'll start seeing doubles only after about 200 invocations. 38 var a = i * 1000 * 1000 * 10; 39 var b = i * 1000 * 1000 * 10 + 1; 40 var result = doAdd(a, b); 41 42 // Use eval() for computing the correct result, to force execution to happen outside the DFG. 43 shouldBe("result.a", "" + eval("((" + a + " + " + b + ") | 0)")) 44 shouldBe("result.b", "" + eval(a + " + " + b)) 45 } 46