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README.md

      1 This directory contains a number of shell scripts, which we will
      2 call the "dev-scripts", that are only used to develop the NDK
      3 itself, i.e. they are not needed when using ndk-build to build
      4 applicative native code.
      5 
      6 Their purpose is to handle various sophisticated issues:
      7 
      8  * Rebuilding host cross-toolchains for our supported CPU ABIs.
      9 
     10  * Rebuilding other required host tools (e.g. ndk-stack) from sources.
     11 
     12  * Rebuilding all target-specific prebuilt binaries from sources (this requires
     13    working host cross-toolchains).
     14 
     15  * Packaging final NDK release tarballs, including adding documentation which
     16    normally lives in $NDK/../development/ndk.
     17 
     18 This document is here to explain how to use these dev-scripts and how everything
     19 is architected / designed, in case you want to maintain it.
     20 
     21 Generally, everything dev-script supports the --help option to display a
     22 description of the program and the list of all supported options. Also, debug
     23 traces can be activated by using the --verbose option. Use it several times to
     24 increase the level of verbosity.
     25 
     26 Note that all Windows host programs can be built on Linux if you have the
     27 `mingw-w64` cross-toolchain installed (`apt-get install mingw-w64` on Debian or
     28 Ubuntu). You will need to add the `--mingw` option when invoking the script.
     29 
     30 All dev-scripts rebuilding host programs on Linux and Darwin will only generate
     31 32-bit programs by default. You can experiment with 64-bit binary generation by
     32 adding the `--try-64` option. Note that as of now, 64-bit binaries are never
     33 distributed as part of official NDK releases.
     34 
     35 When building 32-bit Linux host programs, the dev-scripts will look for
     36 `$ANDROID_BUILD_TOP/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8`,
     37 which is part of the Android platform source tree. It is a special toolchain
     38 that ensures that the generated programs can run on old systems like Ubuntu 8.04
     39 that only have GLibc 2.7. Otherwise, the corresponding binaries may not run due
     40 to ABI changes in more recent versions of GLibc.
     41 
     42 I. Organization:
     43 ================
     44 
     45 First, a small description of the NDK's overall directory structure:
     46 
     47 build/core
     48 ----------
     49 
     50 Contains the main NDK build system used when `ndk-build`. Relies heavily on GNU
     51 Make 3.81+ but isn't used by any of the scripts described here.
     52 
     53 build/tools
     54 -----------
     55 
     56 Contains all the dev-scripts that are described in this document. More on this
     57 later.
     58 
     59 sources/host-tools
     60 ------------------
     61 
     62 Contains sources of various libraries or programs that will be compiled to
     63 generate useful host programs for the final NDK installation. For example,
     64 $NDK/sources/host-tools/ndk-stack/ contains the sources of the `ndk-stack`
     65 program.
     66 
     67 sources/cxx-stl
     68 ---------------
     69 
     70 Contains the sources of various C++ runtime and libraries that can be used with
     71 `ndk-build`. See docs/CPLUSPLUS-SUPPORT.html for more details.
     72 
     73 sources/cxx-stl/gabi++
     74 ----------------------
     75 
     76 Contains the sources of the GAbi++ C++ runtime library. Only used via stlport or
     77 libc++.
     78 
     79 sources/cxx-stl/stlport
     80 -----------------------
     81 
     82 Contains the sources of a port of STLport that can be used with `ndk-build`. The
     83 dev-script `build-cxx-stl.sh` can be used to generate prebuilt libraries from
     84 these sources, that will be copied under this directory.
     85 
     86 sources/cxx-stl/llvm-libc++
     87 ---------------------------
     88 
     89 Contains the sources of a port of LLVM's libc++ that can be used with ndk-build.
     90 The dev-script `build-cxx-stl.sh` can be used to generate prebuilt libraries
     91 from these sources, that will be copied under this directory.
     92 
     93 sources/cxx-stl/gnu-libstdc++
     94 -----------------------------
     95 
     96 This directory doesn't contain sources at all, only an Android.mk. The
     97 dev-script `build-gnu-libstdc++.sh` is used to generate prebuilt libraries from
     98 the sources that are located in the toolchain source tree instead.
     99 
    100 sources/cxx-stl/system
    101 ----------------------
    102 
    103 This directory contains a few headers used to use the native system Android C++
    104 runtime (with _very_ limited capabilities), a.k.a. /system/lib/libstdc++.so. The
    105 prebuilt version of this library is generated by the `gen-platform.sh`
    106 dev-script described later, but it never placed in this directory.
    107 
    108 sources/android/libthread\_db
    109 -----------------------------
    110 
    111 This directory contains the sources of the libthread\_db implementation that is
    112 linked into the prebuilt target gdbserver binary.
    113 
    114 sources
    115 -------
    116 
    117 The rest of `sources` is used to store the sources of helper libraries used with
    118 `ndk-build`. For example, the `cpu-features` helper library is under
    119 `sources/android/cpu-features`.
    120 
    121 $DEVNDK a.k.a $NDK/../development/ndk
    122 -------------------------------------
    123 
    124 This directory contains platform-specific files. The reason why it it is
    125 separate from $NDK is because it is not primarily developed in the open.
    126 
    127 More specifically:
    128 
    129  * All $NDK development happens in the public AOSP repository ndk.git.
    130 
    131  * Any $DEVNDK development that happens in the public AOSP development.git
    132    repository is auto-merged to the internal tree maintained by Google.
    133 
    134  * $DEVNDK developments that are specific to an yet-unreleased version of the
    135    system happen only in the internal tree. They get back-ported to the public
    136    tree only when the corresponding system release is open-sourced.
    137 
    138 $DEVNDK/platforms/android-$PLATFORM
    139 -----------------------------------
    140 
    141 Contains all files that are specific to a given API level `$PLATFORM`, that were
    142 not already defined for the previous API level.
    143 
    144 For example, android-3 corresponds to Android 1.5, and android-4 corresponds to
    145 Android 1.6. The platforms/android-4 directory only contains files that are
    146 either new or modified, compared to android-3.
    147 
    148 $DEVNDK/platforms/android-$PLATFORM/include
    149 -------------------------------------------
    150 
    151 Contains all system headers exposed by the NDK for a given platform. All these
    152 headers are independent from the CPU architecture of target devices.
    153 
    154 $DEVNDK/platforms/android-$PLATFORM/arch-$ARCH
    155 ----------------------------------------------
    156 
    157 Contains all files that are specific to a given $PLATFORM level and a specific
    158 CPU architecture. $ARCH is typically 'arm' or 'x86'
    159 
    160 $DEVNDK/platforms/android-$PLATFORM/arch-$ARCH/include
    161 ------------------------------------------------------
    162 
    163 Contains all the architecture-specific headers for a given API level.
    164 
    165 $DEVNDK/platforms/android-$PLATFORM/arch-$ARCH/lib
    166 --------------------------------------------------
    167 
    168 Contains several CPU-specific object files and static libraries that are
    169 required to build the host cross-toolchains properly.
    170 
    171 Before NDK r7, this also contains prebuilt system shared libraries that had been
    172 hand-picked from various platform builds. These have been replaced by symbol
    173 list files instead (see below).
    174 
    175 $DEVNDK/platforms/android-$PLATFORM/arch-$ARCH/symbols
    176 ------------------------------------------------------
    177 
    178 Contains, for each system shared library exposed by the NDK, two files
    179 describing the dynamic symbols it exports, for example, for the C library:
    180 
    181     libc.so.functions.txt -> list of exported function names
    182     libc.so.variables.txt -> list of exported variable names
    183 
    184 These files were introduced in NDK r7 and are used to generate stub shared
    185 libraries that can be used by ndk-build at link time. These shared libraries
    186 contain the same symbols that make the NDK ABI for the given version, but do not
    187 function.
    188 
    189 These files can be generated from a given platform build using the
    190 `dev-platform-import.sh` dev-script, described later in this document.
    191 
    192 This is handy to compare which symbols were added between platform releases (and
    193 check that nothing disappeared).
    194 
    195 $NDK/platforms
    196 --------------
    197 
    198 Not to be confused with $DEVNDK/platforms/, this directory is not part of the
    199 NDK git directory (and is specifically listed in $NDK/.gitignore) but of its final
    200 installation.
    201 
    202 Its purpose is to hold the fully expanded platform-specific files. This means
    203 that, unlike $DEVNDK/platforms/android-$PLATFORM, the
    204 $NDK/platforms/android-$PLATFORM will contain _all_ the files that are specific
    205 to API level $PLATFORM.
    206 
    207 Moreover, the directory is organized slightly differently, i.e. as toolchain
    208 sysroot, i.e. for each supported $PLATFORM and $ARCH values, it provides two
    209 directories:
    210 
    211     $NDK/platforms/android-$PLATFORM/arch-$ARCH/usr/include
    212     $NDK/platforms/android-$PLATFORM/arch-$ARCH/usr/lib
    213 
    214 Notice the `usr` subdirectory here. It is required by GCC to be able to use the
    215 directories with --with-sysroot. For example, to generate binaries that target
    216 API level 5 for the arm architecture, one would use:
    217 
    218     $TOOLCHAIN_PREFIX-gcc --with-sysroot=$NDK/platforms/android-5/arch-arm
    219 
    220 Where `$TOOLCHAIN_PREFIX` depends on the exact toolchain being used.
    221 
    222 The dev-script `gen-platforms.sh` is used to populate $NDK/platforms. Note that
    223 by default, the script does more, see its detailed description below.
    224 
    225 II. Host toolchains:
    226 ====================
    227 
    228 The host toolchains are the compiler, linker, debugger and other crucial
    229 programs used to generate machine code for the target Android system supported
    230 by the NDK.
    231 
    232 II.1 Getting the toolchain sources:
    233 -----------------------------------
    234 
    235 The AOSP toolchain/ repository contains the source for the toolchains used to
    236 build the Android platform and in the NDK.
    237 
    238 The master-ndk branch of AOSP contains an already checked out and patched
    239 version of the toolchain repository at toolchain/. The old process of using
    240 download-toolchain-sources.sh is now obsolete.
    241 
    242 The toolchains binaries are typically placed under the directory
    243 $NDK/toolchains/$NAME/prebuilt, where $NAME is the toolchain name's full name
    244 (e.g. arm-linux-androideabi-4.8).
    245 
    246 I.2. Building the toolchains:
    247 -----------------------------
    248 
    249 First you will need to build a proper "sysroot" directory before being able to
    250 configure/build them.
    251 
    252 A sysroot is a directory containing system headers and libraries that the
    253 compiler will use to build a few required target-specific binaries (e.g.
    254 libgcc.a)
    255 
    256 To do that, use:
    257 
    258     $NDK/build/tools/gen-platforms.sh --minimal
    259 
    260 This will populate $NDK/platforms/ with just the files necessary to rebuild the
    261 toolchains. Note that without the --minimal option, the script will fail without
    262 prebuilt toolchain binaries.
    263 
    264 Once the sysroots are in place, use `build-gcc.sh` by providing the path to the
    265 toolchain sources root directory, a destination NDK installation directory to
    266 build, and the full toolchain name.
    267 
    268 For example, to rebuild the arm and x86 prebuilt toolchain binaries in the
    269 current NDK directory (which can be handy if you want to later use them to
    270 rebuild other target prebuilts or run tests), do:
    271 
    272     $NDK/build/tools/build-gcc.sh /tmp/ndk-$USER/src $NDK \
    273         arm-linux-androideabi-4.8
    274     $NDK/build/tools/build-gcc.sh /tmp/ndk-$USER/src $NDK x86-4.8
    275 
    276 Here, we assume you're using the master-ndk branch as described in the previous
    277 section.
    278 
    279 This operation can take some time. The script automatically performs a parallel
    280 build to speed up the build on multi-core machine (use the -j<number> option to
    281 control this), but the GCC sources are very large, so expect to wait a few
    282 minutes.
    283 
    284 For the record, on a 2.4 GHz Xeon with 16 Hyper-threaded cores and 12GB of
    285 memory, rebuilding each toolchain takes between 2 and 4 minutes.
    286 
    287 You need to be on Linux to build the Windows binaries, using the "mingw-w64"
    288 cross-toolchain (install it with "apt-get install mingw-w64" on Ubuntu). To do
    289 so use the "--mingw" option, as in:
    290 
    291     $NDK/build/tools/build-gcc.sh --mingw \
    292         /tmp/ndk-$USER/src $NDK arm-linux-androideabi-4.8
    293 
    294     $NDK/build/tools/build-gcc.sh --mingw \
    295         /tmp/ndk-$USER/src $NDK x86-4.8
    296 
    297 The corresponding binaries are installed under $NDK/toolchains/$NAME/prebuilt.
    298 Note that these are native Windows programs, not Cygwin ones.
    299 
    300 Building the Windows toolchains under MSys and Cygwin is completely unsupported
    301 and highly un-recommended: even if it works, it will probably take several
    302 hours, even on a powerful machine :-(
    303 
    304 The Darwin binaries must be generated on a Darwin machine. Note that the script
    305 will try to use the 10.5 XCode SDK if it is installed on your system. This
    306 ensures that the generated binaries run on Leopard, even if you're building on a
    307 more recent version of the system.
    308 
    309 Once you've completed your builds, you should be able to generate the other
    310 target-specific prebuilts.
    311 
    312 III. Target-specific prebuilt binaries:
    313 =======================================
    314 
    315 A final NDK installation comes with a lot of various target-specific prebuilt
    316 binaries that must be generated from sources once you have working host
    317 toolchains.
    318 
    319 III.1.: Preparation of platform sysroots:
    320 -----------------------------------------
    321 
    322 Each target prebuilt is handled by a specific dev-script. HOWEVER, all these
    323 script require that you generate a fully populated $NDK/platforms/ directory
    324 first. To do that, simply run:
    325 
    326     $NDK/gen-platforms.sh
    327 
    328 Note that we used this script with the --minimal option to generate the host
    329 toolchains. That's because without this flag, the script will also auto-generate
    330 tiny versions of the system shared libraries that will be used at link-time when
    331 building our target prebuilts.
    332 
    333 III.2.: Generation of gdbserver:
    334 ---------------------------------
    335 
    336 A target-specific `gdbserver` binary is required. This is a small program that
    337 is run on the device through `ndk-gdb` during debugging. For a variety of
    338 technical reasons, it must be copied into a debuggable project's output
    339 directory when `ndk-build` is called.
    340 
    341 The prebuilt binary is placed under $NDK/gdbserver/$ARCH in the final NDK
    342 installation. You can generate them with `build-gdbserver.py`.
    343 
    344 
    345 III.3. Generating C++ runtime prebuilt binaries:
    346 -----------------------------------------------
    347 
    348 Sources and support files for several C++ runtimes / standard libraries are
    349 provided under $NDK/sources/cxx-stl/. Several dev-scripts are provided to
    350 rebuild their binaries. The scripts place them to their respective location
    351 (e.g. the libc++ binaries will go to $NDK/sources/cxx-stl/llvm-libc++/libs/)
    352 unless you use the --out-dir=<path> option.
    353 
    354 Note that:
    355 
    356  * Each script will generate the binaries for all the CPU ABIs supported by the
    357    NDK, e.g. armeabi, armeabi-v7a, x86 and mips. You can restrict them using the
    358    --abis=<list> option though.
    359 
    360  - The GNU libstdc++ dev-script requires the path to the toolchain sources,
    361    since this is where the library's sources are located.
    362 
    363 An example usage would be:
    364 
    365     $NDK/build/tools/build-cxx-stl.sh --stl=stlport
    366     $NDK/build/tools/build-cxx-stl.sh --stl=libc++
    367     $NDK/build/tools/build-gnu-libstdc++.sh /tmp/ndk-$USER/src
    368 
    369 Note that generating the STLport and GNU libstdc++ binaries can take a few
    370 minutes. You can follow the build by using the --verbose option to display
    371 what's going on.
    372 
    373 IV. Other host prebuilt binaries:
    374 =================================
    375 
    376 There are a few other host prebuilt binaries that are needed for a full NDK
    377 installation. Their sources are typically installed under
    378 $NDK/sources/host-tools/
    379 
    380 Note that the corresponding dev-script recognize the --mingw and --try-64
    381 options described at the end of section I above.
    382 
    383 IV.1.: Building `ndk-stack`:
    384 ---------------------------
    385 
    386 The `build-ndk-stack.sh` script can be used to rebuild the `ndk-stack` helper
    387 host program. See docs/NDK-STACK.html for a usage description.  To build it,
    388 just do:
    389 
    390     $NDK/build/tools/build-ndk-stack.sh
    391 
    392 IV.2.: Building `ndk-depends`:
    393 -----------------------------
    394 
    395 Similar to `ndk-stack`, see the `build-ndk-depends.sh` script.
    396 
    397 V. Packaging all prebuilts:
    398 ===========================
    399 
    400 Generating all the prebuilt binaries takes a lot of time and is no fun.  To
    401 avoid doing it again and again, it is useful to place all the generated files
    402 aside in special tarballs.
    403 
    404 Most dev-scripts generating them typically support a --package-dir=<path> option
    405 to do this, where <path> points to a directory that will store compressed
    406 tarballs of the generated binaries.
    407 
    408 For example, to build and package the libc++ binaries, use:
    409 
    410     $NDK/build/tools/build-cxx-stl.sh --stl=libc++ \
    411         --package-dir=/tmp/ndk-$USER/prebuilt/
    412 
    413 This will actually create one tarball per supported ABI in
    414 `$ANDROID_BUILD_TOP/out/ndk`, i.e.:
    415 
    416  * libcxx-libs-armeabi.tar.bz2
    417  * libcxx-libs-armeabi-v7a.tar.bz2
    418  * libcxx-libs-x86.tar.bz2
    419  * ...
    420 
    421 Note that these tarballs are built to be uncompressed from the top-level of an
    422 existing NDK install tree.
    423 
    424 Similarly, to rebuild the STLport binaries and package them:
    425 
    426     $NDK/build/tools/build-cxx-stl.sh --stl=stlport \
    427         --package-dir=/tmp/ndk-$USER/prebuilt
    428 
    429 The `rebuilt-all-prebuilt.sh` script has been entirely replaced by checkbuild.py
    430 in the root of the NDK.  Note that by default, it will automatically place the
    431 prebuilt tarballs under `$ANDROID_BUILD_TOP/out/ndk`.
    432 
    433 By default, this only rebuilds the host prebuilts for the current host system.
    434 You can use `--system windows` or `--system windows64` to build Windows binaries
    435 on Linux.
    436 
    437 Once you have used the script three times (once per supported host systems), you
    438 should have plenty of files under /tmp/ndk-$USER/prebuilt-$DATE.  For the
    439 record, with NDK r7, the list was:
    440 
    441 VI. Packaging NDK releases:
    442 ===========================
    443 
    444 Use the `package-release.sh` dev-script to generate full NDK release packages.
    445 These contain everything needed by a typical NDK user, including:
    446 
    447  * All prebuilt binaries (host toolchains, host tools, target libs, etc...).
    448  * All documentation.
    449 
    450 You need to have a directory containing prebuilt tarballs, as described in the
    451 previous section. You can use it as:
    452 
    453     $NDK/build/tools/package-release.sh \
    454         --release=<name> \
    455         --systems=<list> \
    456         --arch=<list> \
    457         --prebuilt-dir=<path>
    458 
    459 The --release option is optional and allows you to provide a name for your
    460 generated NDK archive. More specifically, the archive file name will be
    461 something like android-ndk-$RELEASE-$SYSTEM.tar.bz2, where $RELEASE is the
    462 release name, and $SYSTEM the supported host system (e.g. linux-x86).
    463 
    464 By default, i.e. without the option, $RELEASE will be set to the current $DATE.
    465 
    466 The --systems=<list> is optional, but can be used to limit the number of host
    467 systems you want to generate for. <list> must be a comma-separated list of
    468 system names (from `linux-x86`, `windows` and `darwin-x86`). This is useful if
    469 you're working on a experimental feature and don't have the time to regenerate
    470 the host toolchains for all systems. It allows you to generate an experimental
    471 package that you can distribute to third-party for experimentation.
    472 
    473 By default, i.e. without the option, the scripts tries to build NDK archives for
    474 all supported host systems.
    475 
    476 The --arch=<list> is also optional, but can be used to limit the number of
    477 target architectures you want to generate for. <list> must be a comma-separated
    478 list of CPU architectures (e.g. from `arm` and `x86`). Without the option, this
    479 will try to build packages that support all architectures.
    480 
    481 Finally, --prebuilt-dir=<path> must point to the directory that contains the
    482 prebuilt tarballs described in section V. Following our previous example, one
    483 could use --prebuilt-dir=/tmp/ndk-$USER/prebuilt here.
    484 
    485 VI. Testing:
    486 ============
    487 
    488 The $NDK/tests directory contains a number of NDK unit-tests that can be used to
    489 verify that the generated NDK packages or the working NDK tree still behave
    490 correctly.
    491 
    492 If you have an NDK package archive, you can run the following to run the test
    493 suite against it:
    494 
    495     $NDK/tests/run-tests.sh --package=<ndk-archive>
    496 
    497 This will uncompress the NDK archive in a temporary directory, then run all the
    498 tests with it. When all tests have run, the temporary directory is removed
    499 automatically.
    500 
    501 You can also point to an existing NDK installation with --ndk=<path>, as in:
    502 
    503     $NDK/tests/run-tests.sh --ndk=<path>
    504 
    505 Where <path> points to another NDK installation. The script will run the test
    506 suite present under $NDK/tests/, not the one in the remote NDK directory.
    507 
    508 If you don't use any option, the test suite will be run with the current NDK
    509 directory. This can only work if you have generated or unpacked all prebuilt
    510 archives into it before that.
    511 
    512 You can get more traces from the tests by using --verbose. Use it twice to see
    513 even more traces.
    514 
    515 There are several kinds of tests:
    516 
    517  * 'build tests' are used to test the building capabilities of the NDK.
    518    I.e. the tests will only use them to check that the NDK build system
    519    didn't regress. The corresponding generated binaries are never used
    520    otherwise.
    521 
    522  * 'device tests' are used to test both the build and the behaviour of
    523    the generated code. If the `adb` program is in your path, and have
    524    one device or emulator connected to your host machine, `run-tests.sh`
    525    will automatically upload, run and cleanup these tests for you.
    526 
    527    If adb is not in your path, or no device is connected, run-tests.sh
    528    will simply print a warning and carry on.
    529 
    530 
    531 Whenever you add a feature to the NDK, or fix a bug, it is recommended to add a
    532 unit test to check the feature or the fix. Use $NDK/tests/build for build tests,
    533 and $NDK/tests/device for device tests.
    534