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154 <dd> Comet:{width},{sigma},{angle} Blur in one direction only, much like how a bright object leaves a comet like trail.  The Kernel is actually half a gaussian curve, Adding two such blurs in opposite directions produces a Blur Kernel. Angle can be rotated in multiples of 90 degrees. </dd>
166 <dd> The 3x3 kernels (most of these) can be circularly rotated in multiples of 45 degrees to generate the 8 angled varients of each of the kernels. </dd>
272 <dd> The first three Distance Measuring Kernels will only generate distances of exact multiples of {scale} in binary images. As such you can use a scale of 1 without loosing any information. However you also need some scaling when handling non-binary anti-aliased shapes. </dd>