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43       cout << "Read images ..." << endl;
57 cout << "Creating thumbnails..." << endl;
73 cout << " add noise ..." << endl;
78 cout << " add noise (blue) ..." << endl;
83 cout << " annotate ..." << endl;
94 cout << " blur ..." << endl;
100 cout << " blur red channel ..." << endl;
106 cout << " border ..." << endl;
113 cout << " channel ..." << endl;
119 cout << " charcoal ..." << endl;
125 cout << " composite ..." << endl;
131 cout << " contrast ..." << endl;
137 cout << " convolve ..." << endl;
147 cout << " crop ..." << endl;
153 cout << " despeckle ..." << endl;
159 cout << " draw ..." << endl;
168 cout << " edge ..." << endl;
174 cout << " emboss ..." << endl;
180 cout << " equalize ..." << endl;
186 cout << " explode ..." << endl;
193 cout << " flip ..." << endl;
199 cout << " flop ..." << endl;
205 cout << " frame ..." << endl;
211 cout << " gamma ..." << endl;
217 cout << " gaussian blur ..." << endl;
223 cout << " gaussian blur channel ..." << endl;
229 cout << " gradient ..." << endl;
236 cout << " grayscale ..." << endl;
243 cout << " implode ..." << endl;
249 cout << " level ..." << endl;
255 cout << " level red channel ..." << endl;
261 cout << " median filter ..." << endl;
267 cout << " modulate ..." << endl;
273 cout << " monochrome ..." << endl;
282 cout << " motion blur ..." << endl;
288 cout << " negate ..." << endl;
294 cout << " normalize ..." << endl;
300 cout << " oil paint ..." << endl;
306 cout << " ordered dither 2x2 ..." << endl;
312 cout << " ordered dither 3x3..." << endl;
318 cout << " ordered dither 4x4..." << endl;
324 cout << " ordered dither red 4x4..." << endl;
330 cout << " plasma ..." << endl;
337 cout << " quantize ..." << endl;
343 cout << " quantum operator ..." << endl;
349 cout << " raise ..." << endl;
355 cout << " reduce noise ..." << endl;
361 cout << " resize ..." << endl;
367 cout << " roll ..." << endl;
373 cout << " rotate ..." << endl;
380 cout << " scale ..." << endl;
386 cout << " segment ..." << endl;
392 cout << " shade ..." << endl;
398 cout << " sharpen ..." << endl;
404 cout << " shave ..." << endl;
410 cout << " shear ..." << endl;
417 cout << " spread ..." << endl;
423 cout << " solarize ..." << endl;
429 cout << " swirl ..." << endl;
436 cout << " threshold ..." << endl;
442 cout << " threshold random ..." << endl;
449 cout << " unsharp mask ..." << endl;
456 cout << " wave ..." << endl;
467 cout << "Montage images..." << endl;
490 cout << "Adding logo image ..." << endl;
503 cout << "Writing image \"demo_out.miff\" ..." << endl;
507 // cout << "Display image..." << endl;
513 cout << "Caught exception: " << error_.what() << endl;