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25   const Magick::Geometry& right_)
27 return((left_.aspect() == right_.aspect()) &&
28 (left_.fillArea() == right_.fillArea()) &&
29 (left_.greater() == right_.greater()) &&
30 (left_.height() == right_.height()) &&
31 (left_.isValid() == right_.isValid()) &&
32 (left_.less() == right_.less()) &&
33 (left_.limitPixels() == right_.limitPixels()) &&
34 (left_.percent() == right_.percent()) &&
35 (left_.width() == right_.width()) &&
36 (left_.xOff() == right_.xOff()) &&
37 (left_.yOff() == right_.yOff()));
41 const Magick::Geometry& right_)
43 return(!(left_ == right_));
47 const Magick::Geometry& right_)
49 return(!(left_ < right_) && (left_ != right_));
53 const Magick::Geometry& right_)
55 return((left_.width()*left_.height()) < (right_.width()*right_.height()));
59 const Magick::Geometry& right_)
61 return((left_ > right_) || (left_ == right_));
65 const Magick::Geometry& right_ )
67 return((left_ < right_) || (left_ == right_));
475 const Magick::Offset& right_)
477 return((left_.x() == right_.x()) &&
478 (left_.y() == right_.y()));
482 const Magick::Offset& right_)
484 return(!(left_ == right_));
575 const Magick::Point& right_)
577 return((left_.x() == right_.x()) &&
578 (left_.y() == right_.y()));
582 const Magick::Point& right_)
584 return(!(left_ == right_));