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498     float intensity;
507 intensity=(red+green+blue)/3.0;
512 intensity=MagickMax(MagickMax(red,green),blue);
517 intensity=(MagickMin(MagickMin(red,green),blue)+
523 intensity=(float) (((float) red*red+green*green+blue*blue)/
537 intensity=0.298839*red+0.586811*green+0.114350*blue;
550 intensity=0.298839*red+0.586811*green+0.114350*blue;
564 intensity=0.212656*red+0.715158*green+0.072186*blue;
577 intensity=0.212656*red+0.715158*green+0.072186*blue;
582 intensity=(float) (sqrt((float) red*red+green*green+blue*blue)/
588 return intensity;
1153 float intensity = GetPixelIntensity(colorspace, method, red, green, blue);
1154 uint pos = ScaleQuantumToMap(ClampToQuantum(intensity));
1822 CLQuantum intensity=ClampToQuantum(GetPixelIntensity(colorspace, method, red, green, blue));
1824 setPixelRed(p,intensity);
1825 setPixelGreen(p,intensity);
1826 setPixelBlue(p,intensity);