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617 %       (current restricted to orthogonal angles).  If a 'radius' is given the
715 % Type 1: Orthogonal Kernel (same as type 11 below)
865 % Find flat orthogonal edges of a binary shape
881 % Type 3: Orthogonal T Junction kernel
883 % Type 5: Orthogonal + Junction kernel
914 % is a value of one to any neighbour, orthogonal or diagonal. One why
936 % limits the distance to 'Knight' like moves, with only orthogonal and
1818 /* kernel to add for orthogonal line ends - does not find corners */
1848 /* Orthogonal T Junctions */
1856 /* Orthogonal X Junctions - minimal diamond kernel */
2312 % especially with regard to non-orthogonal angles, and rotation of larger
2389 % especially with regard to non-orthogonal angles, and rotation of larger
4408 * In the future some form of non-orthogonal angled rotates could be