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201 %  defined, while the amount the image is to be deskewed, in degrees is also
579 degrees;
629 degrees=RadiansToDegrees(-atan((double) skew/width/8));
632 " Deskew angle: %g",degrees);
643 (void) FormatLocaleString(angle,MagickPathExtent,"%.20g",degrees);
648 affine_matrix.sx=cos(DegreesToRadians(fmod((double) degrees,360.0)));
649 affine_matrix.rx=sin(DegreesToRadians(fmod((double) degrees,360.0)));
650 affine_matrix.ry=(-sin(DegreesToRadians(fmod((double) degrees,360.0))));
651 affine_matrix.sy=cos(DegreesToRadians(fmod((double) degrees,360.0)));
699 % IntegralRotateImage() rotates the image an integral of 90 degrees. It
771 Rotate 90 degrees.
895 Rotate 180 degrees.
985 Rotate 270 degrees.
1127 % 'degrees'. Positive angles shear counter-clockwise (right-hand rule), and
1134 % MagickBooleanType XShearImage(Image *image,const double degrees,
1142 % o degrees: A double representing the shearing angle along the X
1151 static MagickBooleanType XShearImage(Image *image,const double degrees,
1227 displacement=degrees*(double) (y-height/2.0);
1344 % 'degrees'. Positive angles shear counter-clockwise (right-hand rule), and
1351 % MagickBooleanType YShearImage(Image *image,const double degrees,
1359 % o degrees: A double representing the shearing angle along the Y
1368 static MagickBooleanType YShearImage(Image *image,const double degrees,
1444 displacement=degrees*(double) (x-width/2.0);
1585 % o x_shear, y_shear: Specifies the number of degrees to shear the image.
1711 % Image *ShearRotateImage(const Image *image,const double degrees,
1718 % o degrees: Specifies the number of degrees to rotate the image.
1723 MagickExport Image *ShearRotateImage(const Image *image,const double degrees,
1758 angle=degrees;