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102 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
159 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
169 <p>MagickAdaptiveThresholdImage() selects an individual threshold for each pixel based on the range of intensity values in its local neighborhood. This allows for thresholding of an image whose global intensity histogram doesn't contain distinctive peaks.</p>
482 <dd>the pixel wand. </dd>
536 <dd>the radius of the , in pixels, not counting the center pixel. </dd>
546 <p>MagickBorderImage() surrounds the image with a border of the color defined by the bordercolor pixel wand.</p>
568 <dd>the border color pixel wand. </dd>
676 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
832 <dd>the pixel interpolation method. </dd>
904 <p>MagickColorizeImage() blends the fill color with each pixel in the image.</p>
925 <dd>the colorize pixel wand. </dd>
929 <dd>the alpha pixel wand. </dd>
1016 <p>MagickCompareImagesLayers() compares each image with the next in a sequence and returns the maximum bounding region of any pixel differences it discovers.</p>
1352 <dd>the pixel wand. </dd>
1358 <p>MagickConstituteImage() adds an image to the wand comprised of the pixel data you supply. The pixel data must be in scanline order top-to-bottom. The data can be char, short int, int, float, or double. Float and double require the pixels to be normalized [0..1], otherwise [0..Max], where Max is the maximum value the type can accomodate (e.g. 255 for char). For example, to create a 640x480 image from unsigned red-green-blue character data, use</p>
1390 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = alpha (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
1398 <dd>This array of values contain the pixel components as defined by map and type. You must preallocate this array where the expected length varies depending on the values of width, height, map, and type. </dd>
1433 <p>MagickDeconstructImages() compares each image with the next in a sequence and returns the maximum bounding region of any pixel differences it discovers.</p>
1677 <dd>the radius of the pixel neighborhood. </dd>
1704 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
1822 <p>MagickExportImagePixels() extracts pixel data from an image and returns it to you. The method returns MagickTrue on success otherwise MagickFalse if an error is encountered. The data is returned as char, short int, int, ssize_t, float, or double in the order specified by map.</p>
1855 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = alpha (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
1863 <dd>This array of values contain the pixel components as defined by map and type. You must preallocate this array where the expected length varies depending on the values of width, height, map, and type. </dd>
1930 <p>MagickFloodfillPaintImage() changes the color value of any pixel that matches target and is an immediate neighbor. If the method FillToBorderMethod is specified, the color value is changed for any neighbor pixel that does not match the bordercolor member of image.</p>
1952 <dd>the floodfill color pixel wand. </dd>
1956 <dd>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill. </dd>
1960 <dd>the border color pixel wand. </dd>
1968 <dd>paint any pixel that does not match the target color. </dd>
2046 <dd>the frame color pixel wand. </dd>
2108 <p>MagickFxImage() evaluate expression for each pixel in the image.</p>
2183 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
2492 <dd> The mean pixel value for the specified channel(s). </dd>
2523 <dd> The minimum pixel value for the specified channel(s). </dd>
2527 <dd> The maximum pixel value for the specified channel(s). </dd>
2805 <p>MagickGetImageDistortions() compares one or more pixel channels of an image to a reconstructed image and returns the specified distortion metrics.</p>
3044 <dd>the number of unique colors in the image and the number of pixel wands returned. </dd>
3232 <p>MagickGetImagePixelColor() returns the color of the specified pixel.</p>
3253 <dd>the pixel offset into the image. </dd>
3409 <p>MagickGetImageSignature() generates an SHA-256 message digest for the image pixel stream.</p>
3499 <p>MagickGetImageVirtualPixelMethod() returns the virtual pixel method for the sepcified image.</p>
3766 <dd>the pixel interpolation method. </dd>
3772 <p>MagickImportImagePixels() accepts pixel datand stores it in the image at the location you specify. The method returns MagickFalse on success otherwise MagickTrue if an error is encountered. The pixel data can be either char, short int, int, ssize_t, float, or double in the order specified by map.</p>
3805 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = alpha (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
3813 <dd>This array of values contain the pixel components as defined by map and type. You must preallocate this array where the expected length varies depending on the values of width, height, map, and type. </dd>
3843 <dd>the pixel interpolation method. </dd>
4260 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
4391 <p>MagickOilPaintImage() applies a special effect filter that simulates an oil painting. Each pixel is replaced by the most frequent color occurring in a circular region defined by radius.</p>
4422 <p>MagickOpaquePaintImage() changes any pixel that matches color with the color defined by fill.</p>
4448 <dd>the fill pixel wand. </dd>
4452 <dd>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill. </dd>
4456 <dd>paint any pixel that does not match the target color. </dd>
4484 <p>MagickOptimizeImageTransparency() takes a frame optimized GIF animation, and compares the overlayed pixels against the disposal image resulting from all the previous frames in the animation. Any pixel that does not change the disposal image (and thus does not effect the outcome of an overlay) is made transparent.</p>
4533 <dd> For example: "o3x3,6" generates a 6 level posterization of the image with a ordered 3x3 diffused pixel dither being applied between each level. While checker,8,8,4 will produce a 332 colormaped image with only a single checkerboard hash pattern (50 grey) between each color level, to basically double the number of color levels with a bare minimim of dithering. </dd>
4656 <dd>the pixel interpolation method. </dd>
4787 <dd>A value other than zero measures the difference between the original and quantized images. This difference is the total quantization error. The error is computed by summing over all pixels in an image the distance squared in RGB space between each reference pixel value and its quantized value. </dd>
4832 <dd>A value other than zero measures the difference between the original and quantized images. This difference is the total quantization error. The error is computed by summing over all pixels in an image the distance squared in RGB space between each reference pixel value and its quantized value. </dd>
4897 <p>MagickRandomThresholdImage() changes the value of individual pixels based on the intensity of each pixel compared to threshold. The result is a high-contrast, two color image.</p>
5232 <dd>the background pixel wand. </dd>
5244 <p>MagickSampleImage() scales an image to the desired dimensions with pixel sampling. Unlike other scaling methods, this method does not introduce any additional color into the scaled image.</p>
5360 <dd>the radius of the gaussian, in pixels, not counting the center pixel. </dd>
5374 <p>MagickSeparateImage() separates a channel from the image and returns a grayscale image. A channel is a particular color component of each pixel in the image.</p>
5503 <dd>the background pixel wand. </dd>
5561 <dd>the border pixel wand. </dd>
6125 <p>MagickSetImagePixelInterpolateMethod() sets the image interpolate pixel method.</p>
6146 <dd>the image interpole pixel methods: choose from Undefined, Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor. </dd>
6227 <dd>the matte pixel wand. </dd>
6561 <p>MagickSetImageVirtualPixelMethod() sets the image virtual pixel method.</p>
6582 <dd>the image virtual pixel method : UndefinedVirtualPixelMethod, ConstantVirtualPixelMethod, EdgeVirtualPixelMethod, MirrorVirtualPixelMethod, or TileVirtualPixelMethod. </dd>
6641 <dd>A value other than zero shades the intensity of each pixel. </dd>
6711 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
6775 <dd>the background pixel wand. </dd>
6890 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
7046 <p>MagickSpreadImage() is a special effects method that randomly displaces each pixel in a block defined by the radius parameter.</p>
7064 <p>Choose a random pixel in a neighborhood of this extent.</p>
7068 <p>MagickStatisticImage() replace each pixel with corresponding statistic from the neighborhood of the specified width and height.</p>
7093 <dd>the width of the pixel neighborhood. </dd>
7097 <dd>the height of the pixel neighborhood. </dd>
7183 <p>MagickSwirlImage() swirls the pixels about the center of the image, where degrees indicates the sweep of the arc through which each pixel is moved. You get a more dramatic effect as the degrees move from 1 to 360.</p>
7208 <dd>the pixel interpolation method. </dd>
7241 <p>MagickThresholdImage() changes the value of individual pixels based on the intensity of each pixel compared to threshold. The result is a high-contrast, two color image.</p>
7305 <p>MagickTintImage() applies a color vector to each pixel in the image. The length of the vector is 0 for black and white and at its maximum for the midtones. The vector weighting function is f(x)=(1-(4.0*((x-0.5)*(x-0.5)))).</p>
7326 <dd>the tint pixel wand. </dd>
7330 <dd>the alpha pixel wand. </dd>
7394 <p>MagickTransparentPaintImage() changes any pixel that matches color with the color defined by fill.</p>
7424 <dd>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill. </dd>
7428 <dd>paint any pixel that does not match the target color. </dd>
7498 <dd>By default target must match a particular pixel color exactly. However, in many cases two colors may differ by a small amount. The fuzz member of image defines how much tolerance is acceptable to consider two colors as the same. For example, set fuzz to 10 and the color red at intensities of 100 and 102 respectively are now interpreted as the same color for the purposes of the floodfill. </dd>
7504 pixel color.</p>
7548 <dd>the radius of the Gaussian, in pixels, not counting the center pixel. </dd>
7628 <dd>the pixel interpolation method. </dd>
7655 <dd>the pixel wand. </dd>