Lines Matching full:diagonal
184 <dd> FreiChen:{angle} Frei-Chen Edge Detector is based on a kernel that is similar to the Sobel Kernel, but is designed to be isotropic. That is it takes into account the distance of the diagonal in the kernel. </dd>
196 <dd> Type 2: Diagonal form of Kernel... | 1, sqrt(2), 0 | | sqrt(2), 0, -sqrt(2) | / 2*sqrt(2) | 0, -sqrt(2) -1 | </dd>
258 <dd> Peak:radius1,radius2 Find any peak larger than the pixels the fall between the two radii. The default ring of pixels is as per "Ring". Edges Find flat orthogonal edges of a binary shape Corners Find 90 degree corners of a binary shape Diagonals:type A special kernel to thin the 'outside' of diagonals LineEnds:type Find end points of lines (for pruning a skeletion) Two types of lines ends (default to both) can be searched for Type 0: All line ends Type 1: single kernel for 4-conneected line ends Type 2: single kernel for simple line ends LineJunctions Find three line junctions (within a skeletion) Type 0: all line junctions Type 1: Y Junction kernel Type 2: Diagonal T Junction kernel Type 3: Orthogonal T Junction kernel Type 4: Diagonal X Junction kernel Type 5: Orthogonal + Junction kernel Ridges:type Find single pixel ridges or thin lines Type 1: Fine single pixel thick lines and ridges Type 2: Find two pixel thick lines and ridges ConvexHull Octagonal Thickening Kernel, to generate convex hulls of 45 degrees Skeleton:type Traditional skeleton generating kernels. Type 1: Tradional Skeleton kernel (4 connected skeleton) Type 2: HIPR2 Skeleton kernel (8 connected skeleton) Type 3: Thinning skeleton based on a ressearch paper by Dan S. Bloomberg (Default Type) ThinSE:type A huge variety of Thinning Kernels designed to preserve conectivity. many other kernel sets use these kernels as source definitions. Type numbers are 41-49, 81-89, 481, and 482 which are based on the super and sub notations used in the source research paper. </dd>
266 <dd> Chebyshev:[{radius}][x{scale}[!]] Chebyshev Distance (also known as Tchebychev or Chessboard distance) is a value of one to any neighbour, orthogonal or diagonal. One why of thinking of it is the number of squares a 'King' or 'Queen' in chess needs to traverse reach any other position on a chess board. It results in a 'square' like distance function, but one where diagonals are given a value that is closer than expected. </dd>
272 <dd> Euclidean:[{radius}][x{scale}[!]] Euclidean distance is the 'direct' or 'as the crow flys' distance. However by default the kernel size only has a radius of 1, which limits the distance to 'Knight' like moves, with only orthogonal and diagonal measurements being correct. As such for the default kernel you will get octagonal like distance function. </dd>