Lines Matching full:uniform
4 desc "Vertex side uniform has highp, fragment side uniform mediump."
10 uniform highp float u_val;
21 uniform float u_val;
33 desc "Vertex side uniform has highp, fragment side uniform mediump."
39 uniform highp float u_val;
50 uniform mediump float u_val;
62 desc "Vertex side uniform has lowp, fragment side uniform highp."
68 uniform lowp int u_val;
79 uniform highp int u_val;
91 desc "Vertex side uniform has lowp, fragment side uniform mediump."
97 uniform lowp vec3 u_val;
108 uniform mediump vec3 u_val;
120 group struct "Uniform structs"
124 desc "Same uniform struct in both shaders"
126 uniform float val.a = 1.0;
127 uniform float val.b = 2.0;
134 uniform Struct val;
146 uniform Struct val;
161 desc "Uniform struct declared in both, used only in vertex."
163 uniform float val.a = 1.0;
164 uniform float val.b = 2.0;
171 uniform Struct val;
183 uniform Struct val;
196 desc "Uniform struct declared in both, used only in fragment."
198 uniform float val.a = 1.0;
199 uniform float val.b = 2.0;
206 uniform Struct val;
216 uniform Struct val;
228 desc "Uniform struct declared in both, used partially in both."
230 uniform float val.a = 1.0;
231 uniform float val.b = 2.0;
238 uniform Struct val;
250 uniform Struct val;
263 desc "Same uniform struct in both shaders. Datatype vec4"
265 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
266 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
273 uniform Struct val;
285 uniform Struct val;
300 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
302 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
303 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
310 uniform Struct val;
322 uniform Struct val;
334 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
336 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
337 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
344 uniform Struct val;
354 uniform Struct val;
365 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
367 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
368 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
375 uniform Struct val;
387 uniform Struct val;
399 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
401 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
402 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
409 uniform Struct val;
421 uniform Struct val;
435 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
437 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
438 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
445 uniform Struct val;
457 uniform Struct val;
469 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
471 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
472 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
479 uniform Struct val;
489 uniform Struct val;
500 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
502 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
503 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
510 uniform Struct val;
522 uniform Struct val;
534 desc "Same uniform struct in both shaders. Datatype vec4 and float"
536 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
537 uniform float val.b = 2.0;
544 uniform Struct val;
556 uniform Struct val;
570 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
572 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
573 uniform float val.b = 2.0;
580 uniform Struct val;
592 uniform Struct val;
604 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
606 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
607 uniform float val.b = 2.0;
614 uniform Struct val;
624 uniform Struct val;
635 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
637 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
638 uniform float val.b = 2.0;
645 uniform Struct val;
657 uniform Struct val;
669 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
671 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
672 uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
680 uniform Struct val;
693 uniform Struct val;
705 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
707 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
708 uniform vec3 val.b.c = vec3(1.0, 2.0, 3.0);
716 uniform Struct val;
729 uniform Struct val;
741 desc "Uniform struct declared in both, used partially in both. Datatype vec2 and vec3"
743 uniform vec2 val.a = vec2(1.0, 2.0);
744 uniform vec3 val.b = vec3(1.0, 2.0, 3.0);
751 uniform Struct val;
763 uniform Struct val;
775 desc "Uniform struct declared in both, used partially in both. Datatype vec2 and int"
777 uniform vec2 val.a = vec2(1.0, 2.0);
778 uniform int val.b = 2;
785 uniform Struct val;
797 uniform Struct val;
809 desc "Uniform struct declared in both, used partially in both. Datatype int and float"
811 uniform float val.a = 1.0;
812 uniform int val.b = 2;
819 uniform Struct val;
831 uniform Struct val;
843 desc "Uniform struct declared in both, used partially in both. Datatype bvec2 and vec2"
845 uniform bvec2 val.a = bvec2(true, true);
846 uniform vec2 val.b = vec2(1.0, 2.0);
853 uniform Struct val;
865 uniform Struct val;
877 desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and vec2"
879 uniform ivec2 val.a = ivec2(1, 2);
880 uniform vec2 val.b = vec2(1.0, 2.0);
887 uniform Struct val;
899 uniform Struct val;
911 desc "Uniform struct declared in both, used partially in both. Datatype ivec2 and ivec2"
913 uniform ivec2 val.a = ivec2(1, 2);
914 uniform ivec2 val.b = ivec2(1, 2);
921 uniform Struct val;
933 uniform Struct val;
952 uniform Struct val;
964 uniform Struct val;
983 uniform Struct val;
995 uniform Struct val;
1014 uniform Struct val;
1026 uniform Struct val;
1045 uniform Struct val;
1057 uniform Struct val;
1076 uniform Struct val;
1088 uniform Struct val;
1107 uniform Struct val;
1119 uniform Struct val;
1138 uniform Struct val;
1150 uniform Struct val;
1164 uniform float val.constantAttenuation = 1.0;
1165 uniform float val.quadraticAttenuation = 1.0;
1180 uniform Light val;
1201 uniform Light val;
1216 uniform float val.constantAttenuation = 1.0;
1217 uniform float val.quadraticAttenuation = 1.0;
1232 uniform Light val;
1253 uniform Light val;
1265 group block "Uniform blocks"
1272 uniform Block
1288 uniform Block
1309 uniform Block
1325 uniform Block
1346 uniform Block
1362 uniform Block
1384 layout(std140) uniform Block
1400 uniform Block
1421 layout(shared) uniform Block
1437 layout(packed) uniform Block
1458 layout(row_major) uniform Block
1474 layout(column_major) uniform Block
1495 layout(row_major) uniform Block
1511 layout(column_major) uniform Block
1532 uniform Block
1534 layout(row_major) uniform highp mat3 val;
1548 uniform Block
1550 layout(column_major) uniform highp mat3 val;