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Lines Matching full:texture

19     Texture gather tests
22 + dEQP-GLES31.functional.texture.gather.*
27 + All supported texture types
36 + Power-of-two and non-power-of-two texture sizes
39 + Texture swizzle (for color formats)
41 + Test that filter modes have no effect (assuming texture is still complete)
43 + For color textures, test gathering from incomplete texture
48 + Rest of texture formats
54 The texture gather test group contains tests for the textureGather* group of
57 Each test case creates and sets up a 2d, 2d array or cube texture with unorm,
59 textureGather* on that texture in the fragment shader, and outputs the resulting
62 texture (except for depth formats, for which rgba8 is used). The resulting image