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69 The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole buffer with data. 
73 from compute shader. For parts of the data that correspond to the regions of sparse buffer that have device memory bound, the comparison is done
74 against expected output from compute shader. For parts that correspond to gaps, the data is random or should be filled with zeros if
88 The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole image with data.
92 from compute shader. For parts of the data that correspond to the regions of image that have device memory bound, the comparison is done
93 against expected output from compute shader. For parts that correspond to gaps, the data is random or should be filled with zeros if residencyNonResidentStrict
102 A compute shader is invoked to fill each mipmap level with data. Afterwards the data is transfered to a non-sparse buffer object.
105 from compute shader. The test passes if the data sets are equal.
117 The second queue is used to perform compute and transfer operations. A compute shader is invoked to fill the whole WRITE buffer with data.
121 from compute shader