Lines Matching defs:level1
2146 int level1 = de::min(maxLevel, level0 + 1);
2150 tcu::Vec4 t1 = levels[level1].sample1DOffset(sampler, levelFilter, s, offset);
2186 int level1 = de::min(maxLevel, level0 + 1);
2190 tcu::Vec4 t1 = levels[level1].sample2DOffset(sampler, levelFilter, s, t, offset);
2226 int level1 = de::min(maxLevel, level0 + 1);
2230 tcu::Vec4 t1 = levels[level1].sample3DOffset(sampler, levelFilter, s, t, r, offset);
2266 int level1 = de::min(maxLevel, level0 + 1);
2270 float t1 = levels[level1].sample1DCompare(sampler, levelFilter, ref, s, offset);
2306 int level1 = de::min(maxLevel, level0 + 1);
2310 float t1 = levels[level1].sample2DCompare(sampler, levelFilter, ref, s, t, offset);
2652 int level1 = de::min(maxLevel, level0 + 1);
2661 t1 = sampleCubeSeamlessNearest(faces[face][level1], sampler, s, t, depth);
2672 faceAccesses1[i] = faces[i][level1];
2822 int level1 = de::min(maxLevel, level0 + 1);
2831 t1 = sampleCubeSeamlessNearestCompare(faces[face][level1], sampler, ref, s, t);
2842 faceAccesses1[i] = faces[i][level1];
2914 int level1 = de::min(maxLevel, level0 + 1);
2923 t1 = sampleCubeSeamlessNearest(levels[level1], sampler, s, t, faceDepth);
2934 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
2996 int level1 = de::min(maxLevel, level0 + 1);
3005 t1 = sampleCubeSeamlessNearestCompare(levels[level1], sampler, ref, s, t, faceDepth);
3016 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);