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Lines Matching full:ui32

942 #define UI32(OFFS, COUNT)		((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1))
943 #define SI32(OFFS, COUNT) signExtend(UI32(OFFS, COUNT), (COUNT))
946 #define UN32(OFFS, COUNT) channelToUnormFloat(UI32(OFFS, COUNT), (COUNT))
947 #define SN32(OFFS, COUNT) channelToSnormFloat(UI32(OFFS, COUNT), (COUNT))
964 case TextureFormat::UNSIGNED_INT_1010102_REV: return swizzleRB( UVec4(UI32(0, 10), UI32(10, 10), UI32(20, 10), UI32(30, 2)), m_format.order, TextureFormat::RGBA).cast<float>();
973 return Vec4(Float11(UI32(0, 11)).asFloat(), Float11(UI32(11, 11)).asFloat(), Float10(UI32(22, 10)).asFloat(), 1.0f);
986 #undef UI32