Lines Matching full:componentndx
446 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]);
552 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
587 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
589 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets);
696 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
735 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
737 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets);
762 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
794 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
821 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const
823 return m_view.gather(sampler, s, t, r, componentNdx);
877 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
970 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
1004 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const
1006 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets);