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356 	float					sample1DCompare				(const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const;
357 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const;
443 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
444 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
447 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]);
498 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
499 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const;
523 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
525 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0));
528 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const
530 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0));
549 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
550 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
553 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
577 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
579 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0));
582 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
584 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0));
592 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
594 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets);
693 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
694 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
697 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
725 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
727 return m_view.sampleCompare(sampler, ref, s, t, lod);
730 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
732 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset);
740 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
742 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets);
760 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
763 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
792 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
795 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
816 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
818 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
826 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const
828 return m_view.gatherCompare(sampler, ref, s, t, r);
847 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
848 float sampleCompareOffset (const Sampler& sampler, float ref
874 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
875 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const;
878 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
910 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
911 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const;
933 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
935 return m_view.sampleCompare(sampler, ref, s, t, lod);
938 inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const
940 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset);
967 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
968 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const;
971 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
994 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
996 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
999 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const
1001 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset);
1009 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const
1011 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets);
1110 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1111 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1143 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1144 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1166 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const
1168 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod);
1171 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const
1173 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset);