Lines Matching full:framebuffertexturelayer
2031 void ReferenceContext::framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer)
2036 framebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, texture, level, layer);
2037 framebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, texture, level, layer);