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Lines Matching full:texture2darray

547 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture)
650 case GL_TEXTURE_2D_ARRAY: texObj = new Texture2DArray (texture); break;
665 case GL_TEXTURE_2D_ARRAY: setTex2DArrayBinding (unitNdx, static_cast<Texture2DArray*> (texObj)); break;
1163 Texture2DArray* texture = unit.tex2DArrayBinding ? unit.tex2DArrayBinding : &unit.default2DArrayTex;
1384 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex;
1726 Texture2DArray& texture = unit.tex2DArrayBinding ? *unit.tex2DArrayBinding : unit.default2DArrayTex;
2206 const Texture2DArray* tex2DArr = static_cast<const Texture2DArray*>(texture);
2352 level = dynamic_cast<Texture2DArray*>(texture)->getLevel(attachment.level);
4474 rc::Texture2DArray* tex = DE_NULL;
5058 Texture2DArray::Texture2DArray (deUint32 name)
5064 Texture2DArray::~Texture2DArray (void)
5068 void Texture2DArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers)
5073 bool Texture2DArray::isComplete (void) const
5115 void Texture2DArray::updateView (tcu::Sampler::DepthStencilMode mode)
5133 tcu::Vec4 Texture2DArray::sample (float s, float t, float r, float lod) const
5138 void Texture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const