Lines Matching full:trianglecount
78 int triangleCount;
178 data.reserve(config.triangleCount * 3 * 2);
180 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
223 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
691 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, 0);
694 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, &(m_indexData[0]));
697 m_gl.drawArrays(GL_TRIANGLES, 0, m_config.triangleCount);
991 log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::EndMessage;
996 log << TestLog::Message << "Number of triangles rendered by each draw call: " << config.triangleCount << TestLog::EndMessage;
1100 basicConfig.triangleCount = 100;
1145 smallConfig.triangleCount = 1;
1157 bigConfig.triangleCount = 1000;
1193 smallConfig.triangleCount = 1;
1205 bigConfig.triangleCount = 1000;
1242 smallConfig.triangleCount = 1;
1254 bigConfig.triangleCount = 1000;
1291 smallConfig.triangleCount = 1;
1303 bigConfig.triangleCount = 1000;
1340 smallConfig.triangleCount = 1;
1352 bigConfig.triangleCount = 1000;
1389 smallConfig.triangleCount = 1;
1401 bigConfig.triangleCount = 1000;
1441 smallConfig.triangleCount = 1;
1453 bigConfig.triangleCount = 1000;
1492 smallConfig.triangleCount = 1;
1504 bigConfig.triangleCount = 1000;
1543 smallConfig.triangleCount = 1;
1555 bigConfig.triangleCount = 1000;
1592 smallConfig.triangleCount = 1;
1604 bigConfig.triangleCount = 1000;