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Lines Matching refs:textureID

89 			GLuint textureID = 0;
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0;
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
158 glDeleteTextures(1, &textureID);
182 GLuint textureID = 0;
183 glGenTextures(1, &textureID);
184 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
200 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0);
205 glDeleteTextures(1, &textureID);