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Lines Matching refs:getSupportedExtensions

147 			getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
183 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
195 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
217 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
230 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
253 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
269 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
285 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
301 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
317 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
333 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
349 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
365 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
382 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
399 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
416 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
433 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
450 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
467 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
484 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
499 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
513 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
527 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
541 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
555 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
569 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
583 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
1187 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats);
1963 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2013 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2064 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2135 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2187 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2263 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2322 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2382 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);
2441 getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, supported);