Home | History | Annotate | Download | only in functional

Lines Matching refs:Program

2  * drawElements Quality Program OpenGL ES 2.0 Module
368 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
372 if (!program.isOk())
374 log << program;
382 gl.useProgram (program.getProgram());
422 PositionColorShader program;
441 rr::Program(program.getVertexShader(), program.getFragmentShader()),
496 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
501 if (!program.isOk())
503 log << program;
511 gl.useProgram (program.getProgram());
615 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
619 if (!program.isOk())
621 log << program;
630 gl.useProgram (program.getProgram());
685 PositionColorShader program;
704 rr::Program(program.getVertexShader(), program.getFragmentShader()),
716 rr::Program(program.getVertexShader(), program.getFragmentShader()),
765 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
767 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
769 if (!program.isOk())
771 log << program;
779 gl.useProgram (program.getProgram());
878 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
880 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
882 if (!program.isOk())
884 log << program;
892 gl.useProgram (program.getProgram());
995 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
997 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
999 if (!program.isOk())
1001 log << program;
1009 gl.useProgram (program.getProgram());
1117 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment));
1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position");
1119 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color");
1121 if (!program.isOk())
1123 log << program;
1130 gl.useProgram (program.getProgram());