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Lines Matching refs:Vec3

226 		<< "	mediump vec3	b;"
232 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
509 << " mediump vec3 b;"
520 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
568 << " mediump vec3 b;"
574 << " S s = S(${COORDS}.x, vec3(0.0), ui_one);"
631 << " mediump vec3 b;"
655 << " mediump vec3 b;"
683 << " mediump vec3 b;"
1024 << " mediump vec3 b;"
1030 << " S a = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y), 2.3), ui_one);"
1031 << " S b = S(floor(${COORDS}.x+0.5), vec3(0.0, floor(${COORDS}.y), 2.3), ui_one);"
1032 << " S c = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y+0.5), 2.3), ui_one);"
1033 << " S d = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y), 2.3), ui_two);"
1055 << " mediump vec3 b;"
1061 << " S a = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y), 2.3), ui_one);"
1062 << " S b = S(floor(${COORDS}.x+0.5), vec3(0.0, floor(${COORDS}.y), 2.3), ui_one);"
1063 << " S c = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y+0.5), 2.3), ui_one);"
1064 << " S d = S(floor(${COORDS}.x), vec3(0.0, floor(${COORDS}.y), 2.3), ui_two);"
1086 << " mediump vec3 a;"
1097 << " S a = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_one), 1);"
1098 << " S b = S(floor(${COORDS}.x+0.5), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_one), 1);"
1099 << " S c = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y+0.5), 2.3), ui_one), 1);"
1100 << " S d = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_two), 1);"
1121 << " mediump vec3 a;"
1132 << " S a = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_one), 1);"
1133 << " S b = S(floor(${COORDS}.x+0.5), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_one), 1);"
1134 << " S c = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y+0.5), 2.3), ui_one), 1);"
1135 << " S d = S(floor(${COORDS}.x), T(vec3(0.0, floor(${COORDS}.y), 2.3), ui_two), 1);"
1190 MAKE_SET_VEC_UNIFORM (Vec3, gl.uniform3fv);
1233 << " mediump vec3 b;"
1777 << " mediump vec3 b;"
1790 setUniform(gl, programID, "s.b", tcu::Vec3(0.25f, 0.25f, 0.5f));
1837 << " mediump vec3 b;"
1850 setUniform(gl, programID, "s[0].b", tcu::Vec3(0.25f, 0.25f, 0.25f));
1853 setUniform(gl, programID, "s[1].b", tcu::Vec3(0.5f, 0.5f, 0.5f));
1868 << " mediump vec3 b;"
1877 << " S d = S(uf_one, vec3(0.0, floor(${COORDS}.y+1.0), 2.0), ui_two);"
1887 setUniform(gl, programID, "a.b", tcu::Vec3(0.0f, 1.0f, 2.0f));
1890 setUniform(gl, programID, "b.b", tcu::Vec3(0.0f, 1.0f, 2.0f));
1893 setUniform(gl, programID, "c.b", tcu::Vec3(0.0f, 1.1f, 2.0f));
1910 << " mediump vec3 b;"
1919 << " S d = S(uf_one, vec3(0.0, floor(${COORDS}.y+1.0), 2.0), ui_two);"
1929 setUniform(gl, programID, "a.b", tcu::Vec3(0.0f, 1.0f, 2.0f));
1932 setUniform(gl, programID, "b.b", tcu::Vec3(0.0f, 1.0f, 2.0f));
1935 setUniform(gl, programID, "c.b", tcu::Vec3(0.0f, 1.1f, 2.0f));