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Lines Matching refs:Vec3

44 using tcu::Vec3;
151 string lookupCoord = transformationName + "*vec3(v_coord, 1.0)";
208 Vec2 trans00 = (transformation * Vec3(0.0f, 0.0f, 1.0f)).xy();
209 Vec2 trans01 = (transformation * Vec3(0.0f, 1.0f, 1.0f)).xy();
210 Vec2 trans10 = (transformation * Vec3(1.0f, 0.0f, 1.0f)).xy();
493 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(),
494 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(),
495 Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(),
496 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(),
507 const tcu::Vec3 transformedTexCoords[4] =
509 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f),
510 m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f),
511 m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f),
512 m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f),
910 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));