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Lines Matching refs:Vec3

45 using tcu::Vec3;
293 const Vec3 coordA = Vec3(texBoundaries[0], texBoundaries[1], texBoundaries[2]);
294 const Vec3 coordB = Vec3(texBoundaries[3], texBoundaries[4], texBoundaries[5]);
295 const Vec3 coordC = Vec3(texBoundaries[6], texBoundaries[7], texBoundaries[8]);
296 const Vec3 coordAB = coordB - coordA;
297 const Vec3 coordAC = coordC - coordA;
304 const Vec3 texCoord = coordA + coordAC*safeFaceCoord.x() + coordAB*safeFaceCoord.y();
357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); }
739 "attribute highp vec3 a_texCoord;\n"