Lines Matching refs:tO
13 * Unless required by applicable law or agreed to in writing, software
169 * because we want texture coordinates to be constant across the vertices
170 * of a quad (to avoid interpolation issues), and thus each quad needs its
471 TCU_FAIL("Failed to compile shader");
521 // Clean up to save memory.
590 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
774 TCU_FAIL("Failed to compile shader");
839 // Clean up to save memory.
922 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}