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Lines Matching defs:numTriangles

679 	const int numTriangles = 25;
680 for (int i = 0; i < numTriangles; i++)
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
683 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
1149 const int numTriangles = 25;
1150 for (int i = 0; i < numTriangles; i++)
1152 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1153 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1553 const int numTriangles = 25;
1554 for (int i = 0; i < numTriangles; i++)
1556 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1558 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1559 float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles;
1564 Vec4(0.4f + (float)i/(float)numTriangles*0.6f,
1565 0.5f + (float)i/(float)numTriangles*0.3f,
1566 0.6f - (float)i/(float)numTriangles*0.5f,
1567 0.7f - (float)i/(float)numTriangles*0.7f));