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Lines Matching full:texture

235 			deUint32				texture;
237 glGenTextures (1, &texture);
238 glBindTexture (GL_TEXTURE_2D, texture);
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
306 glDeleteTextures (1, &texture);
411 deUint32 texture;
413 glGenTextures (1, &texture);
414 glBindTexture (GL_TEXTURE_2D, texture);
418 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
449 glDeleteTextures(1, &texture);
455 deUint32 texture;
457 glGenTextures (1, &texture);
458 glBindTexture (GL_TEXTURE_2D, texture);
462 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
490 glDeleteTextures(1, &texture);
496 deUint32 texture;
498 glGenTextures (1, &texture);
499 glBindTexture (GL_TEXTURE_2D, texture);
503 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
534 glDeleteTextures(1, &texture);
639 deUint32 texture;
649 glGenTextures (1, &texture);
650 glBindTexture (GL_TEXTURE_2D, texture);
654 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
688 glDeleteTextures(1, &texture);
810 deUint32 texture;
814 glGenTextures (1, &texture);
815 glBindTexture (GL_TEXTURE_2D, texture);
819 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
874 glDeleteTextures(1, &texture);
1003 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if textarget is not an accepted texture target.");
1008 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.");
1020 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
1025 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if textarget and texture are not compatible.");
1100 deUint32 texture[2];
1103 glGenTextures (2, texture);
1106 glBindTexture (GL_TEXTURE_2D, texture[0]);
1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1116 glBindTexture (GL_TEXTURE_2D, texture[1]);
1122 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1137 glBindTexture (GL_TEXTURE_2D, texture[0]);
1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1153 glBindTexture (GL_TEXTURE_2D, texture[1]);
1155 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1162 glBindTexture (GL_TEXTURE_2D, texture[0]);
1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1166 glBindTexture (GL_TEXTURE_2D, texture[1]);
1168 glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1186 glDeleteTextures (2, texture);
1272 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture.");
1279 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is negative.");
1284 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture.");
1291 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture.");
1312 deUint32 texture;
1320 glGenTextures (1, &texture);
1322 glBindTexture (GL_TEXTURE_2D, texture);
1324 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1340 glDeleteTextures (1, &texture);
1346 deUint32 texture;
1354 glGenTextures (1, &texture);
1356 glBindTexture (GL_TEXTURE_2D, texture);
1358 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1374 glDeleteTextures (1, &texture);