Lines Matching refs:m_isVertexCase
234 if (m_isVertexCase)
241 src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
243 if (m_isVertexCase)
248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc;
249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str();