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Lines Matching refs:UniformBlockCase

41 using gls::UniformBlockCase;
45 static void createRandomCaseGroup (tcu::TestCaseGroup* parentGroup, Context& context, const char* groupName, const char* description, UniformBlockCase::BufferMode bufferMode, deUint32 features, int numCases, deUint32 baseSeed)
57 class BlockBasicTypeCase : public UniformBlockCase
61 : UniformBlockCase(context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, BUFFERMODE_PER_BLOCK)
84 class BlockSingleStructCase : public UniformBlockCase
88 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
117 class BlockSingleStructArrayCase : public UniformBlockCase
121 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
152 class BlockSingleNestedStructCase : public UniformBlockCase
156 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
192 class BlockSingleNestedStructArrayCase : public UniformBlockCase
196 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
232 class BlockMultiBasicTypesCase : public UniformBlockCase
236 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
273 class BlockMultiNestedStructCase : public UniformBlockCase
277 : UniformBlockCase (context.getTestContext(), context.getRenderContext(), name, description, glu::GLSL_VERSION_300_ES, bufferMode)
399 UniformBlockCase::BufferMode mode;
402 { "per_block_buffer", UniformBlockCase::BUFFERMODE_PER_BLOCK },
403 { "single_buffer", UniformBlockCase::BUFFERMODE_SINGLE }
491 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0)
524 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0)
557 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0)
590 if (bufferModes[modeNdx].mode == UniformBlockCase::BUFFERMODE_SINGLE && isArray == 0)
714 createRandomCaseGroup(randomGroup, m_context, "scalar_types", "Scalar types only, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused, 25, 0);
715 createRandomCaseGroup(randomGroup, m_context, "vector_types", "Scalar and vector types only, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|FEATURE_VECTORS, 25, 25);
716 createRandomCaseGroup(randomGroup, m_context, "basic_types", "All basic types, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags, 25, 50);
717 createRandomCaseGroup(randomGroup, m_context, "basic_arrays", "Arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_ARRAYS, 25, 50);
719 createRandomCaseGroup(randomGroup, m_context, "basic_instance_arrays", "Basic instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_INSTANCE_ARRAYS, 25, 75);
720 createRandomCaseGroup(randomGroup, m_context, "nested_structs", "Nested structs, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS, 25, 100);
721 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays", "Nested structs, arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS, 25, 150);
722 createRandomCaseGroup(randomGroup, m_context, "nested_structs_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_INSTANCE_ARRAYS, 25, 125);
723 createRandomCaseGroup(randomGroup, m_context, "nested_structs_arrays_instance_arrays", "Nested structs, instance arrays, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allShaders|allLayouts|unused|allBasicTypes|matFlags|FEATURE_STRUCTS|FEATURE_ARRAYS|FEATURE_INSTANCE_ARRAYS, 25, 175);
725 createRandomCaseGroup(randomGroup, m_context, "all_per_block_buffers", "All random features, per-block buffers", UniformBlockCase::BUFFERMODE_PER_BLOCK, allFeatures, 50, 200);
726 createRandomCaseGroup(randomGroup, m_context, "all_shared_buffer", "All random features, shared buffer", UniformBlockCase::BUFFERMODE_SINGLE, allFeatures, 50, 250);