Lines Matching refs:tO
13 * Unless required by applicable law or agreed to in writing, software
219 * because we want texture coordinates to be constant across the vertices
220 * of a quad (to avoid interpolation issues), and thus each quad needs its
572 TCU_FAIL("Failed to compile shader");
622 // Clean up to save memory.
691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
878 TCU_FAIL("Failed to compile shader");
943 // Clean up to save memory.
1026 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
1218 TCU_FAIL("Failed to compile shader");
1268 // Clean up to save memory.
1331 // Shear by layer count to get all layers visible.
1558 TCU_FAIL("Failed to compile shader");
1608 // Clean up to save memory.
1674 // Shear to get all slices visible.