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Lines Matching refs:m_isVertexCase

513 	bool					m_isVertexCase;
549 bool m_isVertexCase;
565 bool m_isVertexCase;
675 bool m_isVertexCase;
705 bool m_isVertexCase;
721 bool m_isVertexCase;
2169 , m_isVertexCase (isVertexCase)
2218 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2219 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID);
2296 , m_isVertexCase (isVertexCase)
2311 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2312 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2324 , m_isVertexCase (isVertexCase)
2338 if (m_isVertexCase)
2677 , m_isVertexCase (isVertexCase)
2697 result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity);
2698 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity);
2733 , m_isVertexCase (isVertexCase)
2754 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity);
2755 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity);
2762 , m_isVertexCase (isVertexCase)
2782 if (m_isVertexCase)