Lines Matching full:centerposition
1728 const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
1730 output.EmitVertex(centerPosition + tcu::Vec4( 0.0f, -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1731 output.EmitVertex(centerPosition + tcu::Vec4(-0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1732 output.EmitVertex(centerPosition + tcu::Vec4( 0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
1779 " highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
1781 " gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
1783 " gl_Position = centerPosition + vec4(-0.05, 0.0, 0.0, 0.0);\n"
1785 " gl_Position = centerPosition + vec4( 0.05, 0.0, 0.0, 0.0);\n"