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Lines Matching full:position1

399 position1 = vec4( 0.0,  0.1, 0.0, 0.0);\n"
1329 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
1335 output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
1551 const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f);
1561 output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);