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Lines Matching refs:getFunctions

291 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
433 m_context.getRenderContext().getFunctions().disableVertexAttribArray(m_shaderProgramPosLoc);
437 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vertexBuffer);
438 m_context.getRenderContext().getFunctions().bindBuffer(GL_ARRAY_BUFFER, 0);
443 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBuffer);
444 m_context.getRenderContext().getFunctions().bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
521 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
531 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
654 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
872 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
901 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[i]);
902 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0);
909 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
981 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1171 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1197 m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textures[texNdx]);
1198 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0);
1205 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1240 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1459 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1491 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffers[bufNdx]);
1492 m_context.getRenderContext().getFunctions().bindBuffer(GL_UNIFORM_BUFFER, 0);
1499 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1694 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1726 m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffers[bufNdx]);
1727 m_context.getRenderContext().getFunctions().bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
1735 const glw::Functions& gl = m_context.getRenderContext().getFunctions();