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Lines Matching full:numtriangles

497 	const int				numTriangles	= 25;
500 for (int triNdx = 0; triNdx < numTriangles; triNdx++)
502 const float angle0 = 2.0f*DE_PI * (float)triNdx / (float)numTriangles;
503 const float angle1 = 2.0f*DE_PI * ((float)triNdx + 0.5f) / (float)numTriangles;
504 const Vec4 color = Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
505 0.5f + (float)triNdx/(float)numTriangles*0.3f,
506 0.6f - (float)triNdx/(float)numTriangles*0.5f,
507 0.7f - (float)triNdx/(float)numTriangles*0.7f);