Home | History | Annotate | Download | only in functional

Lines Matching full:uniform

64 												"uniform mediump vec4 vec4_v;\n"
65 "uniform mediump mat4 mat4_v;\n"
72 "uniform mediump ivec4 ivec4_f;\n"
73 "uniform mediump uvec4 uvec4_f;\n"
74 "uniform sampler2D sampler_f;\n"
83 "layout(shared) uniform Block { lowp float var; };\n"
956 ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.");
1011 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1012 ctx.fail("Failed to retrieve uniform location");
1015 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1027 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
1051 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1108 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1109 ctx.fail("Failed to retrieve uniform location");
1114 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1126 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}fv is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4.");
1152 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1187 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1188 ctx.fail("Failed to retrieve uniform location");
1193 ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1238 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1239 ctx.fail("Failed to retrieve uniform location");
1242 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1254 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type unsigned int, uvec2, uvec3, uvec4, or an array of these.");
1266 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1288 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1345 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1346 ctx.fail("Failed to retrieve uniform location");
1351 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1363 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1375 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type unsigned int, uvec2, uvec3 or uvec4.");
1399 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1434 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1435 ctx.fail("Failed to retrieve uniform location");
1440 ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1485 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1486 ctx.fail("Failed to retrieve uniform location");
1489 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1501 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type int, ivec2, ivec3, ivec4, or an array of these.");
1513 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1541 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1598 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1599 ctx.fail("Failed to retrieve uniform location");
1604 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1616 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type float, vec2, vec3, or vec4.");
1628 ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type int, ivec2, ivec3 or ivec4.");
1658 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1693 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1694 ctx.fail("Failed to retrieve uniform location");
1699 ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
1756 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1757 ctx.fail("Failed to retrieve uniform location");
1762 ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command.");
1820 ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1.");
1877 ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
1878 ctx.fail("Failed to retrieve uniform location");
1883 ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable.");
2377 "uniform mat4 data;"