Lines Matching full:textures
982 GLuint textures[2];
983 ctx.glGenTextures (2, &textures[0]);
984 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
986 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
999 ctx.glDeleteTextures(2, &textures[0]);
1004 GLuint textures[2];
1005 ctx.glGenTextures (2, &textures[0]);
1006 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1008 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
1026 ctx.glDeleteTextures(2, &textures[0]);
1596 deUint32 textures[2];
1597 ctx.glGenTextures (2, &textures[0]);
1598 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1600 ctx.glBindTexture (GL_TEXTURE_2D, textures[1]);
1617 ctx.glDeleteTextures(2, &textures[0]);
1622 deUint32 textures[2];
1623 ctx.glGenTextures (2, &textures[0]);
1624 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
1626 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
1645 ctx.glDeleteTextures(2, &textures[0]);
2482 deUint32 textures[2];
2483 ctx.glGenTextures (2, &textures[0]);
2484 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
2486 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
2503 ctx.glDeleteTextures(2, &textures[0]);
2508 deUint32 textures[2];
2509 ctx.glGenTextures (2, &textures[0]);
2510 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
2512 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
2531 ctx.glDeleteTextures(2, &textures[0]);
2913 deUint32 textures[3];
2914 ctx.glGenTextures (3, &textures[0]);
2915 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2917 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
2919 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
2937 ctx.glDeleteTextures (3, &textures[0]);
2942 deUint32 textures[2];
2943 ctx.glGenTextures (2, &textures[0]);
2944 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2946 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
2963 ctx.glDeleteTextures (2, &textures[0]);
2968 deUint32 textures[3];
2969 ctx.glGenTextures (3, &textures[0]);
2970 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
2972 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]);
2974 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3010 ctx.glDeleteTextures (3, &textures[0]);
3129 deUint32 textures[3];
3130 ctx.glGenTextures(3, &textures[0]);
3131 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3133 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
3145 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3154 ctx.glDeleteTextures(3, &textures[0]);
3163 deUint32 textures[3];
3164 ctx.glGenTextures(3, &textures[0]);
3165 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3167 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
3183 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]);
3192 ctx.glDeleteTextures(3, &textures[0]);
3622 deUint32 textures[] = {0x1234, 0x1234};
3624 ctx.glGenTextures(2, textures);
3625 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3654 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3665 ctx.glDeleteTextures(2, textures);
3670 deUint32 textures[] = {0x1234, 0x1234};
3687 ctx.glGenTextures(2, textures);
3690 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3702 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3714 ctx.glDeleteTextures(2, textures);
3719 deUint32 textures[] = {0x1234, 0x1234};
3723 ctx.glGenTextures(2, textures);
3724 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]);
3727 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]);
3757 ctx.glDeleteTextures(2, textures);
3764 deUint32 textures[] = {0x1234, 0x1234};
3766 ctx.glGenTextures(2, textures);
3767 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3798 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3811 ctx.glDeleteTextures(2, textures);
3816 deUint32 textures[] = {0x1234, 0x1234};
3832 ctx.glGenTextures (2, textures);
3835 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]);
3847 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3859 ctx.glDeleteTextures(2, textures);
3864 deUint32 textures[] = {0x1234, 0x1234};
3867 ctx.glGenTextures(2, textures);
3868 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]);
3878 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]);
3905 ctx.glDeleteTextures(2, textures);