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842 	// A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
850 string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
851 int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
852 int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
914 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
1056 const glu::StructMember& member = structType.getMember(i);
1057 const string memberFullName = string("") + varName + "." + member.getName();
1059 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);