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Lines Matching refs:changeName

1419 		GLuint						changeName	= changeProg->getProgramName();
1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale");
1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale");
1426 pipeline.activeShaderProgram(changeName);
1427 log() << TestLog::Message << "// Set active shader program to " << changeName
1442 LOG_CALL(glUseProgram(changeName));