Lines Matching refs:getProgramName
603 virtual GLuint getProgramName (void) = 0;
615 GLuint getProgramName (void) { return m_shaderProgram.getProgram(); }
635 GLuint getProgramName (void) { return m_program.getProgram(); }
1171 const GLuint progName = program.getProgramName();
1222 fullProg->getProgramName());
1225 << " with two-shader program " << fullProg->getProgramName()
1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName());
1240 << " with vertex program " << vtxProg->getProgramName()
1241 << " and fragment program " << frgProg->getProgramName()
1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1256 << "'s vertex stage to single-shader program " << vtxProg->getProgramName()
1264 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName());
1267 << "'s fragment stage to single-shader program " << frgProg->getProgramName()
1298 GLuint progName = program->getProgramName();
1333 GLuint refProgName = refProgram->getProgramName();
1374 LOG_CALL(glUseProgram(program->getProgramName()));
1378 LOG_CALL(glUseProgram(program->getProgramName()));
1405 GLuint refProgName = refProg->getProgramName();
1419 GLuint changeName = changeProg->getProgramName();
1466 m_status.check(GLuint(queryVtx) == pipeline.getVertexProgram().getProgramName(),
1470 m_status.check(GLuint(queryFrg) == pipeline.getFragmentProgram().getProgramName(),
1479 GLuint newActive = pipeline.getVertexProgram().getProgramName();