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786 	const int				numTriangles	= 200;
788 std::vector<tcu::Vec4> data (numTriangles * 3 * 3);
791 m_renderCount = numTriangles * 3;
801 for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
803 const float angle = ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI;
804 const float nextAngle = ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;