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Lines Matching full:funccall

1003 	static glu::FragmentSource			genFragmentShaderSource		(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1115 const string& funcCall,
1139 " o_color = " + funcCall + ";\n"
1225 const string funcCall = genGatherFuncCall(gatherType, textureFormat, gatherArgs, refZExpr, offsetRange, 1);
1228 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);