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Lines Matching full:compressed

130 		bool		compressed;
138 , compressed (false)
422 level.compressed = false;
443 level.compressed = false;
464 level.compressed = false;
491 level.compressed = false;
515 level.compressed = false;
538 level.compressed = false;
558 level.compressed = false;
578 level.compressed = false;
645 level.compressed = false;
667 level.compressed = false;
689 // compressed
698 texGen.description = glu::getTextureTargetStr(target).toString() + ", compressed";
705 level.compressed = true;
739 const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::mapGLInternalFormat(spec.levels[levelNdx].internalFormat)));
741 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
743 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
745 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
747 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
749 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE)
751 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
753 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
755 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
757 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
759 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
761 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
763 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
765 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
774 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
784 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER)
1484 const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0);
1692 FOR_EACH_VERIFIER(new TextureLevelCompressedCase (m_context, ("compressed" + verifierSuffix).c_str(), "Verify TEXTURE_COMPRESSED", textureTargets[targetNdx].target, verifier));