Lines Matching refs:attribValue
779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
784 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break;
785 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break;
786 case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break;
787 case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() + (float)attribValue.w()); break;
797 color = color * (float)attribValue.x();
801 color.x() = color.x() * (float)attribValue.x();
802 color.y() = color.y() * (float)attribValue.y();
806 color.x() = color.x() * (float)attribValue.x();
807 color.y() = color.y() * (float)attribValue.y();
808 color.z() = color.z() * (float)attribValue.z();
812 color.x() = color.x() * (float)attribValue.x() * (float)attribValue.w();
813 color.y() = color.y() * (float)attribValue.y() * (float)attribValue.w();
814 color.z() = color.z() * (float)attribValue.z() * (float)attribValue.w();